Astrid, derrick, and Drusila head off for the spice and site C168. The trip there was uneventful. Drusila is able open the door. She draws a symbol on a surface that looks like wax on the wall. It exposes a small room with a blue ghost standing infront of a niche in the wall holding a small gem. Astrid picks up the gem and doors on the left and right. These rooms are darnk. As they enter the door on the right find critters and worms in there. They fight and kill them, but some of the sneak up from behind and attacks Dru from behind. They rush to her rescue in the first room. The worm flashes and blinds astrid who then trys to shoot the worm with the bow while blinded. She ends up shooting Drus robe. They manage to destroy the rest of the creatures.
In the room to the right they find an abstract mural of the gleaming realm.
In the room to the left are some artifacts. Dru holds on to the artifacts. In the room north is a mural of a glowing gold dragon and a pedestal with a cone of light coming from the top. Astrid puts her bracelet over the pedestal and it’s burned. In the room north of that is sigil on the floor. Dru becomes obsessed with it.
When Astrid puts her bracelet over the pedestal she starts hearing a voice in her head. It doesn’t know who it is. Where it is. Or anything really. When astrid sees the sigil again it tells her it wants blood. She pushes Dru out of the way cuts her hand and puts the blood on the sigil. This opens the door in this room. The next room is a massive dome. There is a pedestal in the center of the room. Wrapped around the pillar is a giant blue centipede. The 2 adventurers are able to dispatch it quickly. When Dru drew a symbol on the pedestal everything around them turned to stars and a map of the gleaming realm. More lighting came from the tower and struck all around the realm. A gold dragon flew through the sky. Then the room went back to normal. Then they left the dungeon and went back to town.
The Vision Room
